Playdaq
A second screen for live matches, with real-time probability visuals.
The live match screen
The idea
Every cricket match becomes a live probability. Each team is priced on a 0 to 100 scale that moves as the match swings, and at the end the winner settles at 100 and the loser at 0. The curve is the story of the match, told as it happens.
The rule that protects the brand
Playdaq has two colour worlds that never mix. The interface shell, panels, buttons and navigation, uses one neutral palette and looks identical in every match. Team colour lives only in the chart layer: the curve, its glow and its fill.
The test: crop the chart out of any screenshot and nobody should be able to tell which match is on.
Design tokens
Interface shell
--pd-bg#0A0B0D--pd-surface#14171C--pd-elevated#1C1E24--pd-hairline#2A2C31--pd-text#F5F7FA--pd-text-2#8D96A5--pd-action#ECEAE1--pd-live#E5564B--pd-profit#5CC9A0--pd-loss#D08A86
Chart layer, team colour
--team-india#3B5BDB--team-india-glow#5E7BF0--team-australia#C9A227--team-australia-glow#E2BE45--team-pakistan#118C6F
Two typefaces, self-hosted: Clash Display for match-moment numbers, Switzer for everything else. Tabular figures on every number that moves.